GUI Bloopers 2.0, Second Edition: Common User Interface by Jeff Johnson

By Jeff Johnson

GUI Bloopers 2.0, moment Edition, is the thoroughly up-to-date and revised model of GUI Bloopers. It appears to be like at person interface layout bloopers from advertisement software program, websites, net functions, and data home equipment, explaining how clever, well-intentioned pros make those error - and the way you could keep away from them. GUI specialist Jeff Johnson provides the truth of interface layout in an interesting, anecdotal, and instructive method whereas equipping readers with the minimal of theory.

This up to date model displays the bloopers which are universal this day, incorporating many reviews and recommendations from first version readers. It covers bloopers in quite a lot of different types together with GUI controls, photograph layout and structure, textual content messages, interplay ideas, website design - together with seek, hyperlink, and navigation, responsiveness matters, and administration decision-making.

Organized and formatted so info wanted is instantly came upon, the hot version gains call-outs for the examples and informative captions to reinforce quickly wisdom building.

This e-book is suggested for software program engineers, net designers, internet program builders, and interplay designers engaged on all types of products.

  • Updated to mirror the bloopers which are universal this present day, incorporating many reviews and proposals from first version readers
  • Takes a learn-by-example method that teaches the right way to keep away from universal errors
  • Covers bloopers in a variety of different types: GUI controls, image layout and structure, textual content messages, interplay recommendations, website design -- together with seek, hyperlink, and navigation, responsiveness concerns, and administration decision-making
  • Organized and formatted so details wanted is instantly chanced on, the recent version gains call-outs for the examples and informative captions to reinforce fast wisdom building
  • Hundreds of illustrations: either the DOs and the DON'Ts for every subject coated, with checklists and extra bloopers on

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Extra resources for GUI Bloopers 2.0, Second Edition: Common User Interface Design Don'ts and Dos (Interactive Technologies)

Sample text

Sometimes the obstacle isn’t the complexity of a particular feature, but rather the sheer quantity of things to learn. The mere presence of less important features can make more important ones less likely to be learned and used. The problem facing you as a software developer is finding the optimal point in the trade-off between power and complexity. To do that, you must talk with and observe representative users, maybe even bring some onto your team. Otherwise, you are just guessing. Once you know how much functionality users need, you can also use one or more of these design techniques for reducing complexity: ■ ■ Sensible defaults: Make sure that every setting in an application has a default value.

But I can get the answer in a variety of ways, involving the transfer of widely different amounts of data. I can: 42 Chapter 1 First Principles ■ ■ ■ ■ send him an e-mail and wait to see if he replies (several hundred bytes, including mail headers), call him on the phone and listen to see if he answers (kilobytes of audio), visit his Web site and view an image from the Web cam in his office (megabytes), or knock on the wall between our offices and listen to whether he knocks back (analog signal).

Starting by worrying about appearances is putting the cart before the horse. It is tempting, but usually a mistake. It results in products that lack important functionality, contain unneeded functionality, and are difficult to learn and use. ” That misinterpretation matches the approach many developers use. It seldom produces successful software. Basic Principle 2: Consider function first, presentation later 19 The UI of a software application is not just about the software’s presentation. It embodies design decisions that extend down deep into the architecture, such as what concepts are exposed to users, how information is structured, backend functionality, and customizability.

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