Multimodal Interaction with W3C Standards: Toward Natural by Deborah A. Dahl

By Deborah A. Dahl

This booklet provides new criteria for multimodal interplay released through the W3C and different criteria our bodies in undemanding and available language, whereas additionally illustrating the criteria in operation via case reviews and chapters on leading edge implementations. The booklet illustrates how, as clever know-how turns into ubiquitous, and looks in additional and extra assorted styles and sizes, vendor-specific ways to multimodal interplay develop into impractical, motivating the necessity for criteria. This publication covers criteria for voice, emotion, traditional language realizing, conversation, and multimodal architectures. The ebook describes the criteria in a realistic demeanour, making them obtainable to builders, scholars, and researchers.

  • Comprehensive source that explains the W3C criteria for multimodal interplay transparent and simple way;
  • Includes case stories of using the factors on a large choice of units, together with cellular units, drugs, wearables and robots, in functions similar to assisted residing, language studying, and wellbeing and fitness care;
  • Features illustrative examples of implementations that use the criteria, to assist spark leading edge rules for destiny applications.

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For example, ASR and TTS modalities are usually tightly coupled to coordinate prompt playing with recognition and barge-in. If a system was working directly with individual ASR and TTS Modality Components, it might want to couple them closely using a separate Interaction Manager. The resulting complex Modality Component would offer prompt and recognize capabilities to the larger application, similar to a native VoiceXML Modality Component. In addition to the Interaction Manager and Modality Components, the architecture contains a Runtime Framework, which provides the infrastructure necessary to start and stop components, as well as enabling communication.

2 Event sequence for filling a single field by voice Now suppose that the user types in the value rather than speaking it. Events 1–5 remain the same, but this time it is the GUI MC that returns the value to the IM. The resulting event flow is as follows: 1. The IM sends a StartRequest event to the GUI MC. 2. The GUI MC displays the form and returns a StartResponse event. 3. The user selects a field by tapping on it. The GUI MC sends an ExtensionNotification with the name of the field to IM. 4.

Perhaps an UpdateData event would prove useful. A further possibility would be to add modality-specific events. For example, if consensus emerges on how to manage a speech recognition system in a multimodal context, then a speech-specific event set could be defined. Similarly, the multimodal architecture is quite high-level and will need to be articulated further. One possibility would be to add an Input Fusion component to the Interaction Manager. Consider the case of a user who says “I want to go here” and clicks on map.

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